A beautiful 4x4m tileable wood floor material!
Available up to an incredible 16k, suitable for full room shots and close up shots if required.
EPC016 Valley Oak Mocca
The Blender material come with a highly customisable node group for making quick adjustments and adding dirt!
We were fed up with using wood floor textures which constantly required us to add our own dirt maps and specialised node groups to control and customise the wood floors.
So we built this into all our wood floors which should GREATLY increase your productivity.
No need to spend your precious time adding dirt, variations, scratches or simple colour corrections, its already done for you!
Colour Variations: Darkens random wood floor panels to add nice variations Saturation: Allows you to adjust colour saturation of the wood Roughness Level: Change how rough the floor is Roughness Contrast: Reduce the amount of wood grain variation in the roughness map. Setting it to 0 will remove it Normal Strength: Adjust Normal map strength Dirt Roughness: Adds a roughness map to add a layer of dirt Dirt Diffuse: Adds dirt to the diffuse layer, more obvious but gives a dust effect. Use lightly Dirt Falloff: Like real dirt, it is most obvious when viewing at a lower angle to the ground. This allows you to adjust how close the dirt will appear to the camera. Also best used lightly and dont have it set too low. Dirt Style: Allows you to switch between 2 different dirt maps. One is more like dust, the other is more like liquid marks Diffuse Colour Cast Removal: Setting this to full will reduce how much colour bleeds onto the other objects from the floor. Best used when the floor is very saturated in colour (yellow/orange) with a bright orange sun coming into the room.
If your room becomes overly yellow/orange, then this slider can help you reduce the bleed effect. Not as physically accurate so use lightly. Scratch amount: Increases the normal map intensity of a scratch map Scratch size: Allows you to adjust the tiling level of the scratch map
Visit this product on their store HERE EPC016 Valley Oak Mocca
Textures folder containing all relevant textures used on this product
Cycles ready object which contains the material which you can append into the scene
Great texturing is often left as an afterthought for arch-vis models, that is why we try to ensure most of our products contain some form of dirt map/scratches. You will not be disappointed.
Contains assets from CC0Textures.com, licensed under CC0 1.0 Universal.
Huge thanks to CC0 textures for their surface imperfections!
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